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Horizon Forbidden West guide: Fabrication Terminal (The Base)

Fix corrupted Overrides

Horizon Forbidden West guide: Fabrication Terminal (The Base) Image: Guerrilla Games/Sony Interactive Entertainment via Polygon

When you collect Horizon Forbidden West Overrides from a Cauldron like Repair Bay: Tau — some of the override codes will be corrupted. To fix them, you’ll need to craft an override at the Fabrication Terminal. Only once that’s crafted will you be able to actually override those Machines.

Horizon Forbidden West guide: Fabrication Terminal (The Base) Image: Guerrilla Games/Sony Interactive Entertainment via Polygon

In this Horizon Forbidden West Fabrication Terminal guide, we’ll explain how to use the Fabrication Terminal table inside The Base and what it costs to craft each one.


Horizon Forbidden West Fabrication Terminal

Once you unlock The Base as part of the “Death’s Door” Main Quest, you’ll have access to the Fabrication Terminal. You’ll find it in the room with the gear and wrench icon over the door.

Horizon Forbidden West guide: Fabrication Terminal (The Base) Image: Guerrilla Games/Sony Interactive Entertainment via Polygon

To use the Fabrication Terminal, you’ll have to first unlock some Overrides at a Cauldron. Some of the Overrides you receive for completing a Cauldron will be complete and ready to use. Others, though, will be Corrupted. Those Corrupted Overrides need to be repaired (crafted) with parts from the Machine they apply to.

At the Fabrication Terminal, select one of the Corrupted Overrides you’ve unlocked to see what parts are required. If you need to collect more of anything, create a Job with the Triangle button and your map will point you to nearby Machine sites.

Once you’ve collected those parts, bring them back to the Fabrication Terminal and craft the Override. This is repair the Corrupted Override and let you actually Override the Machine.

Horizon Forbidden West Fabrication Terminal Override Costs

Name Cauldron Cost
Name Cauldron Cost
Bellowback Iota 2 Bellowback Sac Webbing, 1 Bellowback Primary Nerve
Dreadwing Kappa 3 Dreadwing Metal Fang, 1 Dreadwing Primary Nerve
Fanghorn Mu 3 Fanghorn Antler, 1 Fanghorn Primary Nerve
Fireclaw Chi 2 Fireclaw Sac Webbing, 1 Fireclaw Primary Nerve
Plowhorn Tau 3 Plowhorn Horn, 1 Plowhorn Primary Nerve
Ravager Iota 1 Ravager Circulator, 1 Ravager Primary Nerve
Rollerback Iota 2 Rollerback Hammer Tail, 1 Rollerback Primary Nerve
Scorcher Chi 3 Scorcher Scanning Ear, 1 Scorcher Primary Nerve
Scrapper Mu 2 Scrapper Radar, 1 Scrapper Primary Nerve
Shellsnapper Chi 4 Shellsnapper Shell Bolt, 1 Shellsnapper Primary Nerve
Skydrifter Iota 2 Skydrifter Razor Tail, 1 Skydrifter Primary Nerve
Slaughterspine Kappa 2 Slaughterspine Circulator, 1 Slaughterspine Primary Nerve
Slitherfang Kappa 3 Slitherfang Earthgrinder, 1 Slitherfang Primary Nerve
Snapmaw Iota 2 Snapmaw Sac Webbing, 1 Snapmaw Primary Nerve
Spikesnout Chi 2 Spikesnout Sac Webbing, 1 Spikesnout Primary Nerve
Stalker Chi 3 Stalker Stealth Generator, 1 Stalker Primary Nerve
Thunderjaw Kappa 2 Thunderjaw Tail, 1 Thunderjaw Primary Nerve
Widemaw Mu 2 Widemaw Tusk, 1 Widemaw Primary Nerve

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